weatherless...................70.30362% offense.......................46.92670% balance.......................38.16633% sun...........................21.77297% sand.......................... 6.81259% semistall..................... 5.28455% hyperoffense.................. 5.05241% stall......................... 4.57001% rain.......................... 3.02966% voltturn...................... 2.86238% multiweather.................. 1.89698% sunoffense.................... 1.63307% sandstall..................... 1.18068% trickroom..................... 0.41059% monotype...................... 0.28022% sandoffense................... 0.17884% rainoffense................... 0.13657% sunstall...................... 0.12474% batonpass..................... 0.11845% dragmag....................... 0.07718% monodark...................... 0.05916% monodragon.................... 0.03779% monoghost..................... 0.03518% monoground.................... 0.02865% monoelectric.................. 0.02535% monoflying.................... 0.02523% monofire...................... 0.02235% mononormal.................... 0.01908% tricksand..................... 0.01748% rainstall..................... 0.01507% monopsychic................... 0.01215% monobug....................... 0.00911% hail.......................... 0.00846% monorock...................... 0.00547% monosteel..................... 0.00460% monowater..................... 0.00261% monofighting.................. 0.00204% tricksun...................... 0.00187% monofairy..................... 0.00129% choice........................ 0.00043% monopoison.................... 0.00009% monograss..................... 0.00006% monoice....................... 0.00004% hailoffense................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.063) -1.5|# |##### -1.0|############## |##################### -0.5|########################### |############################# 0.0|############################## |######################## +0.5|####################### |############### +1.0|######### |##### +1.5|## |## +2.0|# | +2.5|## |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%