weatherless...................59.05409% offense.......................51.21189% sun...........................34.35716% balance.......................30.33764% stall......................... 7.37988% sand.......................... 6.47416% hyperoffense.................. 5.93776% semistall..................... 5.13281% rain.......................... 4.78753% multiweather.................. 4.66096% voltturn...................... 2.88420% sandstall..................... 2.57736% sunoffense.................... 1.70181% trickroom..................... 0.33846% sunstall...................... 0.13821% sandoffense................... 0.10471% monotype...................... 0.06704% rainoffense................... 0.06571% batonpass..................... 0.03472% rainstall..................... 0.02851% monodark...................... 0.02606% dragmag....................... 0.01721% monoflying.................... 0.00897% monopsychic................... 0.00803% monoelectric.................. 0.00589% monoground.................... 0.00545% mononormal.................... 0.00435% hail.......................... 0.00381% monoghost..................... 0.00287% monodragon.................... 0.00275% tricksand..................... 0.00223% monobug....................... 0.00175% tricksun...................... 0.00103% monosteel..................... 0.00087% monofire...................... 0.00077% monorock...................... 0.00053% monofighting.................. 0.00021% monofairy..................... 0.00020% monowater..................... 0.00002% choice........................ 0.00001% monopoison.................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% hailoffense................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.058) -1.5|# |###### -1.0|################## |################### -0.5|############################## |######################## 0.0|########################## |################ +0.5|################## |############ +1.0|####### |##### +1.5|## |### +2.0|# | +2.5|#### |#### +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%