weatherless...................93.02136% offense.......................50.01781% balance.......................32.23511% hyperoffense..................12.51965% voltturn...................... 4.11657% semistall..................... 3.65388% rain.......................... 3.44743% sun........................... 1.85333% stall......................... 1.57355% hail.......................... 1.01071% monotype...................... 0.94735% rainoffense................... 0.73630% sand.......................... 0.73316% trickroom..................... 0.51962% sunoffense.................... 0.32835% choice........................ 0.27860% mononormal.................... 0.24875% monorock...................... 0.10474% monopsychic................... 0.09636% monobug....................... 0.09060% monograss..................... 0.08641% monowater..................... 0.08379% monoflying.................... 0.08012% monoice....................... 0.06598% multiweather.................. 0.06546% hailoffense................... 0.05603% monofire...................... 0.04032% trickrain..................... 0.03561% monoelectric.................. 0.03404% monosteel..................... 0.02880% hailstall..................... 0.02828% monoghost..................... 0.02566% monofighting.................. 0.02147% monoground.................... 0.02147% monodark...................... 0.01676% monofairy..................... 0.01466% sandoffense................... 0.01257% monopoison.................... 0.01152% monodragon.................... 0.01152% sandstall..................... 0.01100% gravity....................... 0.00786% trickhail..................... 0.00786% rainstall..................... 0.00314% tricksun...................... 0.00157% Stalliness (mean: -0.196) |# -2.0|# |### -1.5|##### |########## -1.0|############## |####################### -0.5|############################ |############################## 0.0|############################# |######################## +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%