weatherless...................92.85885% offense.......................49.76008% balance.......................32.20284% hyperoffense..................12.60949% voltturn...................... 4.93793% semistall..................... 3.73800% rain.......................... 3.34323% sun........................... 1.81914% stall......................... 1.68959% hail.......................... 1.21517% rainoffense................... 0.87855% sand.......................... 0.81031% monotype...................... 0.56869% trickroom..................... 0.52416% sunoffense.................... 0.37629% choice........................ 0.25946% mononormal.................... 0.14037% monorock...................... 0.08695% hailoffense................... 0.07589% monowater..................... 0.06934% trickrain..................... 0.05982% monopsychic................... 0.04969% monobug....................... 0.04855% multiweather.................. 0.04628% monoflying.................... 0.04225% hailstall..................... 0.03785% monoice....................... 0.03451% monograss..................... 0.02838% monofire...................... 0.02400% monosteel..................... 0.01593% monoelectric.................. 0.01523% monoghost..................... 0.01522% sandstall..................... 0.01404% monofighting.................. 0.01184% sandoffense................... 0.00861% monoground.................... 0.00822% monodark...................... 0.00659% monofairy..................... 0.00656% monodragon.................... 0.00639% monopoison.................... 0.00478% trickhail..................... 0.00454% rainstall..................... 0.00315% gravity....................... 0.00156% tricksun...................... 0.00076% Stalliness (mean: -0.192) |# -2.0|# |### -1.5|###### |########## -1.0|############### |####################### -0.5|############################# |############################## 0.0|############################# |######################## +0.5|################ |########### +1.0|####### |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.47%