weatherless...................93.90758% offense.......................49.90314% balance.......................25.95157% hyperoffense..................17.29329% voltturn...................... 9.11156% semistall..................... 3.98737% stall......................... 2.86462% rain.......................... 2.73018% rainoffense................... 1.75858% hail.......................... 1.64514% sun........................... 0.91345% sand.......................... 0.88153% trickroom..................... 0.47662% sunoffense.................... 0.23381% choice........................ 0.16170% trickrain..................... 0.11937% monotype...................... 0.07943% multiweather.................. 0.07788% monoice....................... 0.03709% monorock...................... 0.02386% hailoffense................... 0.02185% hailstall..................... 0.01141% sandstall..................... 0.00637% mononormal.................... 0.00500% monoflying.................... 0.00468% monobug....................... 0.00270% monowater..................... 0.00221% monoghost..................... 0.00215% monograss..................... 0.00079% monopsychic................... 0.00063% monoground.................... 0.00046% sandoffense................... 0.00037% monofire...................... 0.00018% monofighting.................. 0.00015% monopoison.................... 0.00015% monoelectric.................. 0.00004% monodragon.................... 0.00003% rainstall..................... 0.00002% monosteel..................... 0.00002% gravity....................... 0.00002% monofairy..................... 0.00001% trickhail..................... 0.00000% monodark...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.260) |## -2.0|# |##### -1.5|######### |############# -1.0|################### |####################### -0.5|############################## |############################## 0.0|###################### |################## +0.5|############### |####### +1.0|######### |### +1.5|## |# +2.0|## |### +2.5| more negative = more offensive, more positive = more stall one # = 0.47%