weatherless...................93.51903% offense.......................49.07410% balance.......................31.54727% hyperoffense..................14.13342% rain.......................... 3.69178% voltturn...................... 3.31625% semistall..................... 3.23358% stall......................... 2.01163% rainoffense................... 1.65973% sun........................... 1.42589% hail.......................... 0.75919% sand.......................... 0.73150% monotype...................... 0.52500% sunoffense.................... 0.49020% trickroom..................... 0.39087% choice........................ 0.39054% mononormal.................... 0.18074% multiweather.................. 0.12521% monowater..................... 0.07395% monobug....................... 0.05657% monoflying.................... 0.05565% monorock...................... 0.03787% hailstall..................... 0.03638% monofighting.................. 0.02488% hailoffense................... 0.02446% monoelectric.................. 0.02389% monopsychic................... 0.02387% monoice....................... 0.02270% monograss..................... 0.01849% sandstall..................... 0.01422% monopoison.................... 0.01005% monodark...................... 0.00885% monoground.................... 0.00846% monofire...................... 0.00822% monoghost..................... 0.00725% trickhail..................... 0.00589% dragmag....................... 0.00368% sandoffense................... 0.00348% monodragon.................... 0.00148% rainstall..................... 0.00100% monosteel..................... 0.00073% allweather.................... 0.00048% monofairy..................... 0.00000% Stalliness (mean: -0.215) |# -2.0|# |#### -1.5|####### |############ -1.0|############## |######################## -0.5|############################# |############################## 0.0|############################## |######################## +0.5|################ |########### +1.0|##### |#### +1.5|## |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.46%