weatherless...................78.94973% offense.......................44.85817% balance.......................36.47302% sand..........................11.77781% hyperoffense..................10.21485% sun........................... 7.11980% semistall..................... 5.72466% voltturn...................... 5.03197% rain.......................... 2.97969% stall......................... 2.72929% monotype...................... 2.13352% multiweather.................. 1.23379% dragmag....................... 0.85618% sandoffense................... 0.74282% sunoffense.................... 0.49504% hail.......................... 0.47408% trickroom..................... 0.45615% sandstall..................... 0.38549% choice........................ 0.29690% monowater..................... 0.23592% mononormal.................... 0.21193% monoflying.................... 0.19998% monobug....................... 0.17523% monopsychic................... 0.15982% rainoffense................... 0.15464% monofire...................... 0.15195% monodark...................... 0.12736% monosteel..................... 0.11494% monodragon.................... 0.11394% monopoison.................... 0.11039% monograss..................... 0.11004% monofighting.................. 0.09351% monorock...................... 0.09262% monoice....................... 0.08491% sunstall...................... 0.07594% monofairy..................... 0.07502% monoghost..................... 0.07261% monoelectric.................. 0.07178% trapper....................... 0.05700% monoground.................... 0.05598% tricksand..................... 0.05313% rainstall..................... 0.03377% hailoffense................... 0.02022% trickhail..................... 0.01711% hailstall..................... 0.01624% allweather.................... 0.01405% gravity....................... 0.01054% tricksun...................... 0.00717% trickrain..................... 0.00146% Stalliness (mean: -0.053) -2.0|# |## -1.5|#### |######### -1.0|############## |#################### -0.5|########################### |############################## 0.0|############################## |########################### +0.5|##################### |############### +1.0|######### |###### +1.5|#### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%