weatherless...................93.32140% balance.......................40.03460% offense.......................37.78866% hyperoffense..................12.25543% semistall..................... 6.09992% trickroom..................... 5.00105% sand.......................... 4.11540% stall......................... 3.82139% voltturn...................... 2.65558% hail.......................... 1.21172% sun........................... 0.77998% rain.......................... 0.63097% choice........................ 0.51870% sunoffense.................... 0.26989% rainoffense................... 0.15793% sandstall..................... 0.11070% multiweather.................. 0.05946% monotype...................... 0.03309% hailoffense................... 0.03200% monoice....................... 0.01473% mononormal.................... 0.01140% monofire...................... 0.00470% hailstall..................... 0.00339% dragmag....................... 0.00154% monowater..................... 0.00117% monoghost..................... 0.00039% monobug....................... 0.00035% monoflying.................... 0.00017% monograss..................... 0.00011% monodark...................... 0.00008% tricksun...................... 0.00008% monopoison.................... 0.00005% rainstall..................... 0.00004% monopsychic................... 0.00001% monorock...................... 0.00001% monodragon.................... 0.00001% trickhail..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% trickrain..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.022) -2.0|# |## -1.5|### |###### -1.0|###################### |################# -0.5|####################### |################ 0.0|############################## |########################## +0.5|#################### |############# +1.0|########### |###### +1.5|### |## +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.49%