weatherless...................98.53281% offense.......................43.38101% balance.......................35.59983% hyperoffense..................10.56303% semistall..................... 5.42714% stall......................... 5.02898% voltturn...................... 2.56331% rain.......................... 1.01450% trickroom..................... 0.83313% rainoffense................... 0.34747% sun........................... 0.32832% choice........................ 0.32085% monotype...................... 0.14476% sunoffense.................... 0.13653% hail.......................... 0.07107% sand.......................... 0.05403% monofire...................... 0.03196% monofighting.................. 0.02383% tricksun...................... 0.02284% mononormal.................... 0.02282% dragmag....................... 0.01722% monopsychic................... 0.01564% gravity....................... 0.01229% monowater..................... 0.01225% monoelectric.................. 0.01048% monoflying.................... 0.00868% monobug....................... 0.00666% monoghost..................... 0.00532% monopoison.................... 0.00470% monorock...................... 0.00196% monodark...................... 0.00195% tricksand..................... 0.00093% monosteel..................... 0.00092% monofairy..................... 0.00074% multiweather.................. 0.00073% monograss..................... 0.00059% rainstall..................... 0.00046% monoground.................... 0.00035% sunstall...................... 0.00032% sandstall..................... 0.00028% hailoffense................... 0.00014% monoice....................... 0.00005% sandoffense................... 0.00002% trickhail..................... 0.00001% monodragon.................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.006) |## -1.5|#### |######### -1.0|############### |#################### -0.5|######################## |############################## 0.0|############################ |######################## +0.5|#################### |############## +1.0|######## |###### +1.5|### |### +2.0|## |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.46%