weatherless...................71.12074% offense.......................53.75851% balance.......................35.23839% sun...........................13.01548% monotype...................... 8.17337% rain.......................... 7.90712% trickroom..................... 6.78638% sand.......................... 6.76780% hyperoffense.................. 6.75542% semistall..................... 3.28793% hail.......................... 1.88235% monowater..................... 1.18885% voltturn...................... 1.12074% sunoffense.................... 1.08978% stall......................... 0.95975% monoflying.................... 0.95356% monofire...................... 0.84211% tricksand..................... 0.72446% multiweather.................. 0.62539% monograss..................... 0.58204% monobug....................... 0.58204% monoice....................... 0.55108% monosteel..................... 0.47678% monoghost..................... 0.47059% monorock...................... 0.42105% tricksun...................... 0.33437% monofairy..................... 0.31579% monoelectric.................. 0.30960% monopsychic................... 0.30341% mononormal.................... 0.29721% choice........................ 0.29102% monofighting.................. 0.26006% monodragon.................... 0.25387% trickrain..................... 0.21672% rainoffense................... 0.17957% monodark...................... 0.17337% trickhail..................... 0.13622% sandstall..................... 0.11765% monopoison.................... 0.11765% gravity....................... 0.10526% batonpass..................... 0.10526% sandoffense................... 0.09288% monoground.................... 0.08050% hailstall..................... 0.06811% dragmag....................... 0.03096% rainstall..................... 0.01858% sunstall...................... 0.01238% hailoffense................... 0.01238% Stalliness (mean: -0.128) -1.5|## |##### -1.0|############ |######################## -0.5|####################### |############################## 0.0|######################## |###################### +0.5|############### |############ +1.0|####### |## +1.5|## |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.55%