weatherless...................67.75690% offense.......................51.95796% balance.......................36.92662% sun...........................14.30783% rain.......................... 9.14992% trickroom..................... 8.71910% monotype...................... 8.18827% sand.......................... 7.69102% hyperoffense.................. 6.99680% semistall..................... 3.21371% hail.......................... 1.80964% sunoffense.................... 1.22416% monowater..................... 1.21745% monoflying.................... 1.12026% tricksand..................... 0.94314% stall......................... 0.90492% monofire...................... 0.88085% voltturn...................... 0.87135% monoice....................... 0.66750% multiweather.................. 0.63071% monobug....................... 0.53995% monograss..................... 0.52790% monosteel..................... 0.51969% monorock...................... 0.46652% monoghost..................... 0.44946% tricksun...................... 0.37078% choice........................ 0.32520% monopsychic................... 0.31308% monofairy..................... 0.29156% trickrain..................... 0.27630% mononormal.................... 0.25442% monoelectric.................. 0.23238% monodragon.................... 0.22575% monofighting.................. 0.17093% rainoffense................... 0.16676% monodark...................... 0.15191% trickhail..................... 0.14510% sandstall..................... 0.12136% gravity....................... 0.12029% monopoison.................... 0.10613% sandoffense................... 0.08184% monoground.................... 0.05608% batonpass..................... 0.03011% dragmag....................... 0.01988% rainstall..................... 0.01726% hailstall..................... 0.01556% hailoffense................... 0.00956% sunstall...................... 0.00583% Stalliness (mean: -0.125) -1.5|### |####### -1.0|############## |############################## -0.5|########################### |############################## 0.0|########################## |########################### +0.5|################# |############### +1.0|######### |## +1.5|## |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.48%