weatherless...................61.94096% offense.......................51.09344% balance.......................39.63020% sun...........................14.20347% rain..........................12.31808% trickroom.....................12.30127% sand..........................10.36015% monotype...................... 7.17847% hyperoffense.................. 6.64095% semistall..................... 2.38466% hail.......................... 1.67481% tricksand..................... 1.41070% monoflying.................... 1.19598% monowater..................... 1.02889% sunoffense.................... 1.01825% monoice....................... 1.01622% voltturn...................... 0.92714% monorock...................... 0.55826% monoghost..................... 0.54683% monosteel..................... 0.54601% multiweather.................. 0.49263% monofire...................... 0.47998% monobug....................... 0.46741% monopsychic................... 0.44742% choice........................ 0.34157% trickrain..................... 0.30113% stall......................... 0.25075% monograss..................... 0.18634% tricksun...................... 0.18238% mononormal.................... 0.17252% monofairy..................... 0.14761% monodragon.................... 0.12250% gravity....................... 0.11166% trickhail..................... 0.08309% sandstall..................... 0.08156% sandoffense................... 0.07637% monoelectric.................. 0.07509% rainoffense................... 0.05813% monodark...................... 0.05253% monopoison.................... 0.04749% monoground.................... 0.04747% monofighting.................. 0.03993% rainstall..................... 0.00011% batonpass..................... 0.00009% hailstall..................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.129) -1.5|## |###### -1.0|############ |########################### -0.5|######################## |######################### 0.0|#################### |############################## +0.5|############ |############### +1.0|######### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.54%