weatherless...................69.20120% offense.......................49.89683% balance.......................43.84472% trickroom.....................18.64376% sand..........................17.06267% sun........................... 9.53386% rain.......................... 4.30322% hyperoffense.................. 3.10050% semistall..................... 2.95534% tricksand..................... 2.68136% monotype...................... 2.21743% voltturn...................... 0.80761% multiweather.................. 0.58450% monorock...................... 0.52593% monopsychic................... 0.51073% hail.......................... 0.48354% monowater..................... 0.30977% monofire...................... 0.30623% sunoffense.................... 0.27749% choice........................ 0.20359% stall......................... 0.20262% monoflying.................... 0.17685% sandstall..................... 0.08405% monobug....................... 0.08381% mononormal.................... 0.08300% gravity....................... 0.06667% monoice....................... 0.03571% monoghost..................... 0.03460% monosteel..................... 0.03356% monodragon.................... 0.03155% monograss..................... 0.02893% sandoffense................... 0.02828% tricksun...................... 0.02352% trickhail..................... 0.01946% monoground.................... 0.01930% monoelectric.................. 0.01836% monofairy..................... 0.01731% trickrain..................... 0.01554% rainoffense................... 0.01249% monodark...................... 0.00115% monopoison.................... 0.00041% monofighting.................. 0.00024% batonpass..................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.021) -1.5|# |## -1.0|#### |########### -0.5|#################### |########################### 0.0|##################### |############################## +0.5|############## |########## +1.0|########## |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%