weatherless...................74.87190% offense.......................47.23883% hyperoffense..................25.67338% balance.......................23.70886% sand..........................15.59214% sun........................... 9.30120% sandoffense................... 3.15747% semistall..................... 1.99210% sunoffense.................... 1.88917% monotype...................... 1.61882% voltturn...................... 1.47811% stall......................... 1.38682% multiweather.................. 0.77465% rain.......................... 0.73110% trapper....................... 0.60136% monorock...................... 0.55188% trickroom..................... 0.36248% choice........................ 0.27897% hail.......................... 0.27831% mononormal.................... 0.19079% monoflying.................... 0.17863% monopsychic................... 0.17769% rainoffense................... 0.15640% monofire...................... 0.15494% monofairy..................... 0.14349% monodragon.................... 0.13657% monowater..................... 0.08742% monodark...................... 0.08467% sunstall...................... 0.06939% monograss..................... 0.05828% monoground.................... 0.05821% monoelectric.................. 0.04922% tricksun...................... 0.02914% monofighting.................. 0.02914% Stalliness (mean: -0.471) |#### -2.0|##### |#### -1.5|############### |################## -1.0|############## |######################## -0.5|############################## |###################### 0.0|################## |################## +0.5|########## |######### +1.0|## |### +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%