weatherless...................66.13693% offense.......................40.46992% hyperoffense..................29.41606% balance.......................26.01658% sand..........................24.53092% sun...........................10.00593% sandoffense................... 7.84486% stall......................... 2.28685% voltturn...................... 1.96743% semistall..................... 1.81059% multiweather.................. 0.98601% sunoffense.................... 0.77177% trapper....................... 0.34712% rain.......................... 0.30964% choice........................ 0.00474% hail.......................... 0.00259% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.432) |#### -2.0|##### |### -1.5|############## |############################# -1.0|############ |################# -0.5|############################## |################## 0.0|########### |############ +0.5|################## |################## +1.0| |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%