weatherless...................73.96619% offense.......................41.43084% hyperoffense..................34.60052% sand..........................20.16558% balance.......................19.45425% sandoffense................... 9.19796% sun........................... 5.81348% stall......................... 3.70703% voltturn...................... 2.31713% semistall..................... 0.80736% rain.......................... 0.34191% multiweather.................. 0.28727% sunoffense.................... 0.07352% trapper....................... 0.06207% choice........................ 0.00027% hail.......................... 0.00011% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.521) | -2.0| |# -1.5|############ |############################## -1.0|########### |############# -0.5|################ |############# 0.0|##### |####### +0.5|########## |######## +1.0| |# +1.5|### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.75%