offense.......................49.63042% sun...........................49.00963% weatherless...................36.22397% rain..........................27.49052% balance.......................23.23734% hyperoffense..................20.56367% multiweather..................16.11319% sunoffense.................... 7.67404% semistall..................... 4.01151% sand.......................... 3.27700% stall......................... 2.55707% rainoffense................... 2.36719% monotype...................... 1.45035% batonpass..................... 1.32405% sunstall...................... 0.98961% voltturn...................... 0.46678% sandstall..................... 0.39800% dragmag....................... 0.36013% trickroom..................... 0.26063% hail.......................... 0.21158% monobug....................... 0.18148% sandoffense................... 0.17195% monosteel..................... 0.15018% rainstall..................... 0.14918% monodragon.................... 0.13978% monowater..................... 0.13900% mononormal.................... 0.13327% choice........................ 0.13296% monodark...................... 0.11199% tricksun...................... 0.11066% monofire...................... 0.09282% monoflying.................... 0.09276% monofairy..................... 0.08467% trickrain..................... 0.07950% monoghost..................... 0.07924% monopsychic................... 0.07143% monofighting.................. 0.07080% monorock...................... 0.04970% monograss..................... 0.04223% monopoison.................... 0.03859% monoice....................... 0.02966% monoelectric.................. 0.02797% monoground.................... 0.02707% trapper....................... 0.02050% gravity....................... 0.01994% tricksand..................... 0.01242% hailoffense................... 0.00954% trickhail..................... 0.00374% allweather.................... 0.00199% hailstall..................... 0.00149% Stalliness (mean: -0.318) |# -2.0|# |##### -1.5|############ |################### -1.0|####################### |############################## -0.5|############################## |############################## 0.0|######################## |################## +0.5|############# |######### +1.0|##### |##### +1.5|## |# +2.0|# |# +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.43%