weatherless...................95.21117% offense.......................42.68456% balance.......................37.09000% hyperoffense..................12.54917% voltturn...................... 6.13525% semistall..................... 5.43471% stall......................... 2.24156% rain.......................... 2.10193% hail.......................... 1.94595% monotype...................... 0.85622% sun........................... 0.63875% trickroom..................... 0.62568% choice........................ 0.35413% rainoffense................... 0.24837% hailoffense................... 0.18717% sand.......................... 0.13310% monoice....................... 0.11497% monorock...................... 0.09537% monowater..................... 0.08378% mononormal.................... 0.08289% monobug....................... 0.07843% monofighting.................. 0.07398% sunoffense.................... 0.06863% trickhail..................... 0.06090% monoghost..................... 0.05912% monodark...................... 0.05437% monopoison.................... 0.05229% monoelectric.................. 0.05140% dragmag....................... 0.03476% monofairy..................... 0.03357% monograss..................... 0.03149% multiweather.................. 0.03090% monoflying.................... 0.02793% monosteel..................... 0.02763% hailstall..................... 0.02288% monoground.................... 0.01842% monofire...................... 0.01783% gravity....................... 0.01604% monopsychic................... 0.01575% rainstall..................... 0.01575% monodragon.................... 0.01218% trapper....................... 0.00475% sandstall..................... 0.00446% sandoffense................... 0.00267% trickrain..................... 0.00089% sunstall...................... 0.00030% Stalliness (mean: -0.088) |# -2.0|# |## -1.5|###### |########### -1.0|############## |################## -0.5|######################## |############################# 0.0|############################## |########################## +0.5|#################### |############### +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%