weatherless...................95.62242% offense.......................42.45082% balance.......................36.62040% hyperoffense..................13.07965% voltturn...................... 7.14305% semistall..................... 5.33725% stall......................... 2.51188% rain.......................... 1.89275% hail.......................... 1.88283% trickroom..................... 0.67199% sun........................... 0.52462% monotype...................... 0.51048% choice........................ 0.33993% rainoffense................... 0.27527% hailoffense................... 0.20690% sand.......................... 0.09061% monoice....................... 0.08759% trickhail..................... 0.07674% sunoffense.................... 0.05864% monowater..................... 0.05680% monorock...................... 0.04803% mononormal.................... 0.04604% monofighting.................. 0.04196% monopoison.................... 0.04048% dragmag....................... 0.04014% monobug....................... 0.03648% monoghost..................... 0.03509% monodark...................... 0.03293% hailstall..................... 0.02019% monograss..................... 0.01627% monofire...................... 0.01526% monoelectric.................. 0.01489% gravity....................... 0.01375% monoground.................... 0.01369% multiweather.................. 0.01323% monosteel..................... 0.01317% monoflying.................... 0.01151% monofairy..................... 0.01066% rainstall..................... 0.00979% monodragon.................... 0.00870% monopsychic................... 0.00689% trapper....................... 0.00335% trickrain..................... 0.00098% sandstall..................... 0.00084% sandoffense................... 0.00060% sunstall...................... 0.00015% Stalliness (mean: -0.093) |## -2.0|# |### -1.5|###### |########## -1.0|############### |################## -0.5|####################### |############################# 0.0|############################## |########################## +0.5|################### |############### +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%