weatherless...................96.43164% offense.......................40.44295% balance.......................34.02409% hyperoffense..................16.29855% voltturn...................... 9.12341% semistall..................... 5.53934% stall......................... 3.69506% hail.......................... 1.76088% rain.......................... 1.22681% trickroom..................... 0.69607% sun........................... 0.53124% choice........................ 0.38669% rainoffense................... 0.24992% hailoffense................... 0.21653% trickhail..................... 0.15506% monotype...................... 0.14094% sand.......................... 0.05089% sunoffense.................... 0.03911% monoice....................... 0.03021% dragmag....................... 0.02348% monopoison.................... 0.02328% monorock...................... 0.01852% monowater..................... 0.01360% monofighting.................. 0.00990% mononormal.................... 0.00971% monodark...................... 0.00822% monofire...................... 0.00628% gravity....................... 0.00610% monobug....................... 0.00452% monoground.................... 0.00425% monoghost..................... 0.00388% monograss..................... 0.00320% monofairy..................... 0.00304% hailstall..................... 0.00212% rainstall..................... 0.00199% monoflying.................... 0.00164% monoelectric.................. 0.00150% multiweather.................. 0.00146% trickrain..................... 0.00101% monodragon.................... 0.00088% monosteel..................... 0.00073% trapper....................... 0.00065% sandstall..................... 0.00017% monopsychic................... 0.00011% sandoffense................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.114) |## -2.0|## |#### -1.5|######### |########### -1.0|################## |################# -0.5|###################### |############################ 0.0|############################## |######################### +0.5|################## |################ +1.0|######### |##### +1.5|#### |## +2.0|# |## +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%