weatherless...................97.29603% offense.......................36.31619% balance.......................33.15973% hyperoffense..................18.10784% voltturn......................10.02981% stall......................... 7.28788% semistall..................... 5.12837% hail.......................... 1.61823% rain.......................... 0.74906% trickroom..................... 0.72384% trickhail..................... 0.37902% choice........................ 0.33256% sun........................... 0.31948% rainoffense................... 0.17658% hailoffense................... 0.14863% monotype...................... 0.06164% sunoffense.................... 0.05850% sand.......................... 0.01741% monopoison.................... 0.01609% monoice....................... 0.00979% monowater..................... 0.00905% monorock...................... 0.00878% dragmag....................... 0.00764% monofighting.................. 0.00439% monodark...................... 0.00302% monofire...................... 0.00220% mononormal.................... 0.00191% gravity....................... 0.00138% monobug....................... 0.00125% trickrain..................... 0.00114% monofairy..................... 0.00107% monoghost..................... 0.00104% monoflying.................... 0.00095% monograss..................... 0.00092% monoground.................... 0.00080% hailstall..................... 0.00055% monoelectric.................. 0.00050% rainstall..................... 0.00045% trapper....................... 0.00028% multiweather.................. 0.00022% monodragon.................... 0.00018% monosteel..................... 0.00014% sandstall..................... 0.00001% monopsychic................... 0.00001% sandoffense................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.036) |## -2.0|### |###### -1.5|############ |########## -1.0|####################### |################ -0.5|################### |####################### 0.0|############################## |###################### +0.5|#################### |################### +1.0|######### |#### +1.5|##### |## +2.0|# |#### +2.5|##### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%