weatherless...................65.91028% balance.......................57.63313% offense.......................37.53550% sun...........................11.72346% sand..........................11.06428% rain..........................10.57080% semistall..................... 3.54349% trickroom..................... 3.35888% hail.......................... 1.70593% hyperoffense.................. 1.02205% multiweather.................. 0.94347% trickhail..................... 0.34894% voltturn...................... 0.27093% stall......................... 0.26584% monotype...................... 0.23494% tricksand..................... 0.19157% trickrain..................... 0.10613% sunoffense.................... 0.10596% gravity....................... 0.09500% rainoffense................... 0.06587% monowater..................... 0.06006% tricksun...................... 0.04245% dragmag....................... 0.03122% monofire...................... 0.02566% sandstall..................... 0.02493% monoghost..................... 0.02142% sandoffense................... 0.02005% swagplay...................... 0.01997% monoelectric.................. 0.01975% monosteel..................... 0.01426% monorock...................... 0.01346% batonpass..................... 0.01263% rainstall..................... 0.01081% monoice....................... 0.01031% monopoison.................... 0.00970% monofairy..................... 0.00930% monoflying.................... 0.00916% mononormal.................... 0.00909% monodark...................... 0.00758% monobug....................... 0.00663% hailstall..................... 0.00663% allweather.................... 0.00617% monodragon.................... 0.00481% monopsychic................... 0.00446% sunstall...................... 0.00378% monofighting.................. 0.00352% trapper....................... 0.00309% monoground.................... 0.00307% monograss..................... 0.00269% hailoffense................... 0.00256% Stalliness (mean: 0.145) |# -1.0|## |###### -0.5|############# |###################### 0.0|############################## |############################## +0.5|######################### |############### +1.0|###### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.65%