balance.......................65.98552% weatherless...................62.45224% offense.......................29.28452% sun...........................15.59095% sand..........................11.44997% rain.......................... 9.52347% semistall..................... 3.94425% trickroom..................... 2.28243% hail.......................... 2.01636% multiweather.................. 1.02967% hyperoffense.................. 0.44983% stall......................... 0.33589% tricksand..................... 0.22938% trickhail..................... 0.11434% voltturn...................... 0.10329% trickrain..................... 0.06100% tricksun...................... 0.03487% sandstall..................... 0.02981% gravity....................... 0.02800% dragmag....................... 0.01579% monotype...................... 0.01578% sunoffense.................... 0.00902% rainoffense................... 0.00773% monosteel..................... 0.00386% swagplay...................... 0.00351% sandoffense................... 0.00322% monorock...................... 0.00250% monowater..................... 0.00237% monoice....................... 0.00144% monofairy..................... 0.00114% monofire...................... 0.00102% monopoison.................... 0.00079% allweather.................... 0.00066% monoelectric.................. 0.00064% mononormal.................... 0.00061% monoflying.................... 0.00046% monoghost..................... 0.00031% monodark...................... 0.00026% batonpass..................... 0.00023% monodragon.................... 0.00022% rainstall..................... 0.00008% monoground.................... 0.00008% sunstall...................... 0.00007% hailoffense................... 0.00006% monofighting.................. 0.00006% trapper....................... 0.00003% monopsychic................... 0.00001% hailstall..................... 0.00001% monobug....................... 0.00001% monograss..................... 0.00000% Stalliness (mean: 0.247) | -1.0|# |## -0.5|######## |############## 0.0|############################## |############################ +0.5|########################### |################### +1.0|###### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.72%