weatherless...................80.83359% offense.......................54.89689% balance.......................25.21226% hyperoffense..................15.71760% sand..........................15.29351% voltturn...................... 2.77332% rain.......................... 2.69782% semistall..................... 2.55300% stall......................... 1.62024% monotype...................... 1.55683% hail.......................... 1.40139% sandoffense................... 1.06471% multiweather.................. 1.04269% sun........................... 0.99112% sandstall..................... 0.52932% batonpass..................... 0.35067% rainoffense................... 0.31826% mononormal.................... 0.22218% trickroom..................... 0.19090% dragmag....................... 0.17186% swagplay...................... 0.13275% monowater..................... 0.11835% monoelectric.................. 0.11106% monodark...................... 0.10014% monofighting.................. 0.09838% monobug....................... 0.09659% sunoffense.................... 0.09483% monosteel..................... 0.09472% monopoison.................... 0.09382% monoflying.................... 0.08641% monoground.................... 0.07638% monoice....................... 0.07431% monoghost..................... 0.07345% monopsychic................... 0.07142% monofire...................... 0.07135% monodragon.................... 0.04929% hailoffense................... 0.04916% monograss..................... 0.04844% gravity....................... 0.04270% monofairy..................... 0.04047% monorock...................... 0.03360% trickrain..................... 0.01249% trapper....................... 0.00810% trickhail..................... 0.00638% tricksand..................... 0.00531% rainstall..................... 0.00402% sunstall...................... 0.00185% Stalliness (mean: -0.309) |### -1.5|###### |############ -1.0|################### |####################### -0.5|############################## |############################ 0.0|##################### |################ +0.5|############ |####### +1.0|#### |## +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.53%