weatherless...................79.60996% offense.......................53.93276% balance.......................24.41510% hyperoffense..................17.32590% sand..........................16.56412% rain.......................... 3.03789% semistall..................... 2.43178% voltturn...................... 1.89578% stall......................... 1.89446% hail.......................... 1.61032% multiweather.................. 1.57544% sandoffense................... 1.29443% sun........................... 1.02883% sandstall..................... 0.63500% monotype...................... 0.51873% rainoffense................... 0.26798% batonpass..................... 0.16094% dragmag....................... 0.14099% mononormal.................... 0.12592% trickroom..................... 0.10820% swagplay...................... 0.07404% monowater..................... 0.06226% monobug....................... 0.04913% hailoffense................... 0.04829% monosteel..................... 0.04490% monofighting.................. 0.03980% monodark...................... 0.03720% monofairy..................... 0.03203% sunoffense.................... 0.02794% monoelectric.................. 0.01756% monopoison.................... 0.01605% monofire...................... 0.01538% monoground.................... 0.01530% monoghost..................... 0.01296% monoice....................... 0.01149% trickrain..................... 0.01053% monograss..................... 0.01046% monopsychic................... 0.01023% monoflying.................... 0.00899% gravity....................... 0.00865% monodragon.................... 0.00751% trickhail..................... 0.00357% trapper....................... 0.00311% monorock...................... 0.00263% rainstall..................... 0.00120% tricksand..................... 0.00111% sunstall...................... 0.00000% Stalliness (mean: -0.317) |## -1.5|#### |################ -1.0|################### |###################### -0.5|############################## |########################### 0.0|################# |############## +0.5|############ |####### +1.0|#### |## +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.55%