weatherless...................80.27959% offense.......................57.92752% balance.......................24.55745% sand..........................16.51712% hyperoffense..................11.76251% semistall..................... 3.06768% voltturn...................... 2.72032% stall......................... 2.68484% rain.......................... 2.65242% multiweather.................. 1.48414% hail.......................... 1.47088% sun........................... 0.78699% sandoffense................... 0.67144% sandstall..................... 0.29281% monotype...................... 0.28851% dragmag....................... 0.24261% batonpass..................... 0.20743% hailoffense................... 0.11271% swagplay...................... 0.06426% monobug....................... 0.05698% trickroom..................... 0.05388% monowater..................... 0.05365% rainoffense................... 0.05087% monosteel..................... 0.02970% trickhail..................... 0.02421% monodark...................... 0.02259% mononormal.................... 0.02222% monofighting.................. 0.02148% monoelectric.................. 0.01779% monofire...................... 0.01374% sunoffense.................... 0.01009% monopoison.................... 0.00997% monoground.................... 0.00848% gravity....................... 0.00729% monoice....................... 0.00706% monoghost..................... 0.00700% trickrain..................... 0.00662% monofairy..................... 0.00449% monograss..................... 0.00364% monodragon.................... 0.00358% monopsychic................... 0.00301% tricksand..................... 0.00252% monoflying.................... 0.00226% monorock...................... 0.00151% rainstall..................... 0.00059% trapper....................... 0.00048% sunstall...................... 0.00000% Stalliness (mean: -0.246) |### -1.5|##### |####### -1.0|############### |######################## -0.5|############################## |######################## 0.0|################## |############## +0.5|########## |######### +1.0|##### |## +1.5|# |## +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.58%