offense.......................54.18968% weatherless...................51.51797% balance.......................33.54925% sun...........................29.13957% rain..........................28.86580% multiweather..................15.08678% hyperoffense.................. 7.47739% sand.......................... 4.59301% semistall..................... 3.75214% monotype...................... 2.90638% trickroom..................... 1.75507% rainoffense................... 1.16109% hail.......................... 1.10242% sunoffense.................... 1.06087% stall......................... 1.03153% tricksun...................... 0.80665% trickrain..................... 0.78220% monowater..................... 0.55488% voltturn...................... 0.50354% batonpass..................... 0.46688% monodragon.................... 0.34221% mononormal.................... 0.31044% sandoffense................... 0.27133% monoelectric.................. 0.25422% dragmag....................... 0.23466% monoice....................... 0.19311% monoflying.................... 0.17844% monoghost..................... 0.16133% sandstall..................... 0.15400% monofairy..................... 0.12222% monofighting.................. 0.11978% monobug....................... 0.10511% rainstall..................... 0.10266% monopsychic................... 0.09533% monosteel..................... 0.08066% monofire...................... 0.08066% monograss..................... 0.07822% monodark...................... 0.07089% monopoison.................... 0.07089% choice........................ 0.06844% gravity....................... 0.05622% monorock...................... 0.05622% tricksand..................... 0.05378% monoground.................... 0.03911% trickhail..................... 0.03422% sunstall...................... 0.03178% trapper....................... 0.02444% allweather.................... 0.00978% hailoffense................... 0.00733% hailstall..................... 0.00733% Stalliness (mean: -0.137) |# -1.5|## |###### -1.0|########### |##################### -0.5|########################## |############################## 0.0|############################# |###################### +0.5|############## |########## +1.0|##### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.55%