offense.......................55.06750% weatherless...................42.92962% sun...........................36.52319% rain..........................34.99091% balance.......................32.21409% multiweather..................19.13160% hyperoffense.................. 8.02351% sand.......................... 3.98408% semistall..................... 3.90362% trickroom..................... 2.28484% monotype...................... 2.26683% rainoffense................... 1.48368% sunoffense.................... 1.39386% tricksun...................... 1.25281% trickrain..................... 1.19627% hail.......................... 0.79429% stall......................... 0.79129% batonpass..................... 0.46963% monowater..................... 0.45022% voltturn...................... 0.43297% monodragon.................... 0.28463% mononormal.................... 0.28077% sandoffense................... 0.28019% dragmag....................... 0.23223% monoelectric.................. 0.21747% monoice....................... 0.18559% monoflying.................... 0.13178% sandstall..................... 0.12662% monoghost..................... 0.12264% monofighting.................. 0.10142% monofairy..................... 0.08149% rainstall..................... 0.07956% tricksand..................... 0.06580% choice........................ 0.06355% monosteel..................... 0.05937% monofire...................... 0.05654% monopsychic................... 0.05477% monograss..................... 0.05329% monobug....................... 0.05035% gravity....................... 0.04570% monodark...................... 0.04524% trickhail..................... 0.04212% monopoison.................... 0.03890% monorock...................... 0.03552% sunstall...................... 0.03076% monoground.................... 0.02311% trapper....................... 0.02029% allweather.................... 0.00970% hailoffense................... 0.00937% hailstall..................... 0.00316% Stalliness (mean: -0.161) |# -1.5|### |###### -1.0|############ |###################### -0.5|########################### |############################## 0.0|########################### |##################### +0.5|############# |########## +1.0|##### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.54%