weatherless...................91.21480% offense.......................43.01838% balance.......................42.81475% trickroom..................... 9.09937% semistall..................... 6.32418% hyperoffense.................. 5.94019% rain.......................... 4.88713% monotype...................... 3.49663% sun........................... 1.98394% stall......................... 1.90249% hail.......................... 1.36141% monoelectric.................. 0.97743% sand.......................... 0.71562% mononormal.................... 0.70398% voltturn...................... 0.52944% monopoison.................... 0.45380% monowater..................... 0.36653% choice........................ 0.36653% monobug....................... 0.25599% gravity....................... 0.22690% trickhail..................... 0.22690% monorock...................... 0.18036% multiweather.................. 0.14545% rainoffense................... 0.13381% monoghost..................... 0.12218% monoground.................... 0.11636% batonpass..................... 0.07563% trickrain..................... 0.06982% monodark...................... 0.05818% monoflying.................... 0.05818% monoice....................... 0.05236% monofighting.................. 0.04654% monofire...................... 0.04654% hailoffense................... 0.04073% monograss..................... 0.03491% dragmag....................... 0.03491% monopsychic................... 0.03491% sunoffense.................... 0.02909% swagplay...................... 0.01745% trapper....................... 0.01745% tricksand..................... 0.01745% hailstall..................... 0.01164% rainstall..................... 0.01164% sunstall...................... 0.00582% tricksun...................... 0.00582% allweather.................... 0.00582% Stalliness (mean: 0.052) |## -1.5|## |##### -1.0|########## |############### -0.5|######################## |############################## 0.0|############################## |########################## +0.5|############################# |################# +1.0|########## |###### +1.5|### |## +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.47%