weatherless...................91.22748% balance.......................43.72048% offense.......................43.15131% trickroom.....................11.92679% hyperoffense.................. 6.00885% semistall..................... 5.68919% rain.......................... 5.01950% monotype...................... 3.21250% sun........................... 1.75862% hail.......................... 1.47976% stall......................... 1.43017% monoelectric.................. 0.87652% mononormal.................... 0.70208% sand.......................... 0.67190% monowater..................... 0.44728% monopoison.................... 0.41136% choice........................ 0.40132% voltturn...................... 0.37656% trickhail..................... 0.26834% monobug....................... 0.22014% gravity....................... 0.20772% multiweather.................. 0.14639% monoghost..................... 0.14440% rainoffense................... 0.14050% monorock...................... 0.09678% monoground.................... 0.09184% batonpass..................... 0.06685% trickrain..................... 0.06328% hailoffense................... 0.05844% monograss..................... 0.04456% monoice....................... 0.04171% monofighting.................. 0.03388% monodark...................... 0.03083% monopsychic................... 0.02986% monofire...................... 0.02587% monoflying.................... 0.02535% tricksand..................... 0.02417% sunoffense.................... 0.02390% dragmag....................... 0.02112% trapper....................... 0.00918% swagplay...................... 0.00735% rainstall..................... 0.00622% sunstall...................... 0.00362% allweather.................... 0.00362% tricksun...................... 0.00226% hailstall..................... 0.00191% Stalliness (mean: 0.034) |## -1.5|## |##### -1.0|######### |############## -0.5|##################### |############################ 0.0|########################### |######################## +0.5|############################## |############### +1.0|######### |##### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%