weatherless...................89.78351% offense.......................52.30135% balance.......................39.75189% trickroom.....................23.01026% hail.......................... 4.94432% hyperoffense.................. 3.92679% rain.......................... 3.49191% semistall..................... 2.95624% sun........................... 2.30568% monotype...................... 1.96898% mononormal.................... 1.21653% stall......................... 1.06373% hailoffense................... 0.99717% multiweather.................. 0.65281% choice........................ 0.57893% monoelectric.................. 0.55848% sand.......................... 0.12740% trickhail..................... 0.08458% voltturn...................... 0.06719% gravity....................... 0.06328% monowater..................... 0.05702% monobug....................... 0.04006% monoghost..................... 0.03539% monograss..................... 0.03306% tricksand..................... 0.01890% monoground.................... 0.01304% monopoison.................... 0.01197% trickrain..................... 0.01096% batonpass..................... 0.00975% monorock...................... 0.00318% monopsychic................... 0.00095% rainoffense................... 0.00026% monofighting.................. 0.00024% monoflying.................... 0.00000% swagplay...................... 0.00000% hailstall..................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% sunoffense.................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.004) | -1.5| |### -1.0|#### |######### -0.5|############### |############################## 0.0|###### |########### +0.5|################# |########### +1.0|### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.88%