sand..........................50.25410% weatherless...................49.72266% balance.......................43.27886% offense.......................39.41935% semistall..................... 8.57961% hyperoffense.................. 6.35379% sandoffense................... 4.92984% choice........................ 2.83171% stall......................... 2.36838% sandstall..................... 2.01936% batonpass..................... 1.31432% dragmag....................... 1.13843% trapper....................... 0.41403% rain.......................... 0.01762% sun........................... 0.00855% rainoffense................... 0.00325% multiweather.................. 0.00294% monotype...................... 0.00067% monowater..................... 0.00067% sunoffense.................... 0.00057% voltturn...................... 0.00015% mononormal.................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.001) -2.0| | -1.5| |######### -1.0|################ |############ -0.5|############# |############ 0.0|#################### |############################## +0.5|####### |############# +1.0|######### |###### +1.5|# |### +2.0| | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.66%