sand..........................41.58436% offense.......................36.95176% balance.......................31.47125% weatherless...................30.22765% rain..........................21.32895% hyperoffense..................12.78759% semistall.....................10.03944% stall......................... 8.74996% sandstall..................... 5.53731% voltturn...................... 5.40043% hail.......................... 3.98902% sun........................... 3.02052% rainoffense................... 2.77389% sandoffense................... 2.51758% rainstall..................... 1.81621% dragmag....................... 1.33923% sunoffense.................... 0.48432% choice........................ 0.36806% monotype...................... 0.20946% monofire...................... 0.20450% multiweather.................. 0.15049% hailoffense................... 0.11058% trickroom..................... 0.06394% batonpass..................... 0.01238% monodragon.................... 0.00238% monosteel..................... 0.00237% monoghost..................... 0.00022% sunstall...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.106) -2.0|## |## -1.5|####### |####### -1.0|####################### |############################## -0.5|########## |######################## 0.0|############## |####################### +0.5|############################ |################### +1.0|############# |####### +1.5|########## |############ +2.0|# |### +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.42%