weatherless...................90.00060% offense.......................51.01747% hyperoffense..................34.85793% balance.......................12.96052% voltturn......................10.34352% sun........................... 5.00134% sand.......................... 2.54137% sunoffense.................... 1.99587% hail.......................... 1.57568% rain.......................... 1.08650% semistall..................... 0.99451% monotype...................... 0.79268% batonpass..................... 0.73640% trickroom..................... 0.51581% hailoffense................... 0.42994% rainoffense................... 0.41512% choice........................ 0.33679% sandoffense................... 0.24635% multiweather.................. 0.19325% stall......................... 0.16957% mononormal.................... 0.14576% monowater..................... 0.10635% dragmag....................... 0.07974% monoghost..................... 0.07758% monorock...................... 0.06431% sandstall..................... 0.05668% monopoison.................... 0.05186% monobug....................... 0.04748% monopsychic................... 0.04617% monofighting.................. 0.04300% monofire...................... 0.04061% monoground.................... 0.03928% trapper....................... 0.03843% monodark...................... 0.03681% monograss..................... 0.03454% monoflying.................... 0.03031% monoelectric.................. 0.02754% gravity....................... 0.02681% hailstall..................... 0.02477% monosteel..................... 0.02218% monodragon.................... 0.02145% monoice....................... 0.01616% tricksun...................... 0.00898% monofairy..................... 0.00763% trickhail..................... 0.00475% trickrain..................... 0.00059% Stalliness (mean: -0.710) |## -2.0|#### |######## -1.5|############## |######################### -1.0|############################# |############################## -0.5|######################### |################## 0.0|############## |####### +0.5|###### |### +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.53%