weatherless...................90.67284% offense.......................53.79423% hyperoffense..................30.41998% balance.......................14.38786% voltturn......................13.84819% sun........................... 5.09912% sand.......................... 2.26663% sunoffense.................... 2.08572% hail.......................... 1.40614% semistall..................... 1.25641% batonpass..................... 1.14513% rain.......................... 0.74125% trickroom..................... 0.53815% hailoffense................... 0.37374% monotype...................... 0.29408% rainoffense................... 0.24052% choice........................ 0.21142% multiweather.................. 0.18549% stall......................... 0.14152% sandoffense................... 0.11669% sandstall..................... 0.05843% mononormal.................... 0.05770% monoghost..................... 0.04246% monopoison.................... 0.04036% dragmag....................... 0.03349% monowater..................... 0.03216% trapper....................... 0.02744% monopsychic................... 0.02117% tricksun...................... 0.01911% monoground.................... 0.01651% monofighting.................. 0.01628% monobug....................... 0.01460% trickhail..................... 0.01320% gravity....................... 0.01115% monodark...................... 0.01090% monoflying.................... 0.01044% monograss..................... 0.00921% monorock...................... 0.00815% monoelectric.................. 0.00666% hailstall..................... 0.00659% monofire...................... 0.00599% monoice....................... 0.00286% monodragon.................... 0.00258% monofairy..................... 0.00060% monosteel..................... 0.00053% trickrain..................... 0.00000% Stalliness (mean: -0.637) |## -2.0|## |##### -1.5|########### |######################### -1.0|########################## |############################## -0.5|######################### |##################### 0.0|################ |######## +0.5|######## |#### +1.0|## |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.54%