weatherless...................91.27219% offense.......................56.59947% hyperoffense..................26.86318% voltturn......................15.01002% balance.......................14.39842% sun........................... 5.24190% semistall..................... 2.00130% sunoffense.................... 1.90930% sand.......................... 1.74278% batonpass..................... 1.73743% hail.......................... 1.53547% trickroom..................... 0.44381% rain.......................... 0.32707% hailoffense................... 0.20878% choice........................ 0.15213% stall......................... 0.13763% multiweather.................. 0.11939% monotype...................... 0.10213% rainoffense................... 0.05825% sandstall..................... 0.05022% monopoison.................... 0.03233% monowater..................... 0.02558% sandoffense................... 0.02535% dragmag....................... 0.02370% trickhail..................... 0.01920% tricksun...................... 0.01647% trapper....................... 0.01375% monoghost..................... 0.00907% mononormal.................... 0.00682% monopsychic................... 0.00513% monobug....................... 0.00438% monodark...................... 0.00410% monoground.................... 0.00241% monoelectric.................. 0.00231% monoflying.................... 0.00215% monofighting.................. 0.00196% monograss..................... 0.00193% monorock...................... 0.00191% monofire...................... 0.00140% gravity....................... 0.00118% hailstall..................... 0.00099% monoice....................... 0.00077% monofairy..................... 0.00010% monodragon.................... 0.00009% monosteel..................... 0.00002% trickrain..................... 0.00000% Stalliness (mean: -0.574) | -2.0|## |### -1.5|######## |######################## -1.0|######################### |############################## -0.5|######################## |######################## 0.0|################# |######## +0.5|####### |### +1.0|## |# +1.5|## | more negative = more offensive, more positive = more stall one # = 0.56%