weatherless...................89.36154% offense.......................48.32038% hyperoffense..................38.40958% balance.......................11.91383% voltturn......................10.76887% sun........................... 5.46920% sand.......................... 2.79328% sunoffense.................... 2.19342% hail.......................... 1.84654% semistall..................... 1.16322% monotype...................... 1.09801% rain.......................... 1.03803% batonpass..................... 1.02759% multiweather.................. 0.48250% rainoffense................... 0.42512% hailoffense................... 0.38078% trickroom..................... 0.37035% choice........................ 0.36774% mononormal.................... 0.27124% monowater..................... 0.21386% stall......................... 0.19300% sandoffense................... 0.14084% trapper....................... 0.10693% monograss..................... 0.09911% monofire...................... 0.09128% monorock...................... 0.08346% monoground.................... 0.07824% dragmag....................... 0.07564% monoflying.................... 0.06781% monoghost..................... 0.06520% monobug....................... 0.05216% monoelectric.................. 0.04173% monodragon.................... 0.04173% monosteel..................... 0.03651% monodark...................... 0.03391% tricksun...................... 0.03130% sandstall..................... 0.02608% monopsychic................... 0.01826% monofighting.................. 0.01565% hailstall..................... 0.00782% monopoison.................... 0.00522% trickhail..................... 0.00522% monofairy..................... 0.00522% monoice....................... 0.00261% Stalliness (mean: -0.746) |## -2.0|#### |########## -1.5|################# |############################## -1.0|########################## |############################## -0.5|########################## |#################### 0.0|############## |####### +0.5|###### |## +1.0|## |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.50%