weatherless...................89.78588% offense.......................48.24278% hyperoffense..................37.28096% voltturn......................12.99297% balance.......................12.83928% sun........................... 5.52022% sand.......................... 2.87472% sunoffense.................... 2.28589% hail.......................... 1.58955% semistall..................... 1.44886% batonpass..................... 0.95624% rain.......................... 0.68336% monotype...................... 0.67159% multiweather.................. 0.42615% trickroom..................... 0.40509% rainoffense................... 0.35892% hailoffense................... 0.26176% choice........................ 0.25797% stall......................... 0.18812% monowater..................... 0.14884% sandoffense................... 0.10237% mononormal.................... 0.09874% monograss..................... 0.08946% monoground.................... 0.06034% dragmag....................... 0.05772% monoghost..................... 0.05419% monoflying.................... 0.05063% monorock...................... 0.04447% monofire...................... 0.04146% monobug....................... 0.03426% tricksun...................... 0.03231% monodragon.................... 0.02709% sandstall..................... 0.02540% monodark...................... 0.02114% monoelectric.................. 0.01823% monosteel..................... 0.01791% trapper....................... 0.01307% monopsychic................... 0.00980% hailstall..................... 0.00537% monofighting.................. 0.00434% monopoison.................... 0.00320% monofairy..................... 0.00313% trickhail..................... 0.00269% monoice....................... 0.00146% Stalliness (mean: -0.715) |# -2.0|#### |########## -1.5|################ |############################## -1.0|######################## |############################# -0.5|########################### |###################### 0.0|############### |######## +0.5|######## |## +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.50%