weatherless...................91.10448% offense.......................49.29378% hyperoffense..................35.28496% voltturn......................16.28783% balance.......................13.49434% sun........................... 4.68753% sand.......................... 3.11990% semistall..................... 1.84298% sunoffense.................... 1.73511% hail.......................... 1.25784% batonpass..................... 0.87183% trickroom..................... 0.66167% multiweather.................. 0.36282% monotype...................... 0.26667% rain.......................... 0.19876% rainoffense................... 0.14450% monowater..................... 0.11746% hailoffense................... 0.10100% stall......................... 0.08393% choice........................ 0.06922% monograss..................... 0.06575% monoground.................... 0.03542% monoghost..................... 0.01621% sandoffense................... 0.01164% monodark...................... 0.01105% monobug....................... 0.00974% dragmag....................... 0.00758% mononormal.................... 0.00752% monoflying.................... 0.00744% trapper....................... 0.00167% monofire...................... 0.00051% monorock...................... 0.00034% hailstall..................... 0.00004% monoelectric.................. 0.00002% monosteel..................... 0.00002% monofighting.................. 0.00000% sandstall..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.675) |# -2.0|#### |######### -1.5|############# |############################## -1.0|###################### |########################## -0.5|########################### |########################## 0.0|############## |####### +0.5|########## |## +1.0|# |# +1.5|## more negative = more offensive, more positive = more stall one # = 0.51%