weatherless...................93.41063% offense.......................47.56866% balance.......................29.07326% hyperoffense..................17.17743% voltturn...................... 9.47129% semistall..................... 4.17848% hail.......................... 2.43666% stall......................... 2.00217% sun........................... 1.97530% rain.......................... 1.29834% sunoffense.................... 1.15290% sand.......................... 0.92791% rainoffense................... 0.69316% hailoffense................... 0.39626% trickroom..................... 0.24620% monotype...................... 0.16987% choice........................ 0.14922% sandstall..................... 0.11884% monoice....................... 0.10688% multiweather.................. 0.04885% mononormal.................... 0.02237% gravity....................... 0.02187% monopoison.................... 0.00875% monoflying.................... 0.00843% trickhail..................... 0.00832% monowater..................... 0.00752% sandoffense................... 0.00670% monobug....................... 0.00633% rainstall..................... 0.00610% monorock...................... 0.00390% hailstall..................... 0.00335% dragmag....................... 0.00290% monograss..................... 0.00259% monodragon.................... 0.00214% monoelectric.................. 0.00192% monofighting.................. 0.00184% monoghost..................... 0.00183% monodark...................... 0.00150% monofire...................... 0.00042% tricksand..................... 0.00008% monoground.................... 0.00006% monopsychic................... 0.00002% tricksun...................... 0.00001% monosteel..................... 0.00001% monofairy..................... 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.246) |# -2.0|# |#### -1.5|###### |########### -1.0|################ |###################### -0.5|######################### |############################## 0.0|###################### |######################## +0.5|############ |######## +1.0|#### |##### +1.5|## |# +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%