weatherless...................78.06160% offense.......................39.13941% balance.......................35.34499% sand..........................19.02635% hyperoffense..................12.29192% semistall..................... 7.04086% voltturn...................... 6.77019% stall......................... 6.18282% rain.......................... 2.31903% sandstall..................... 1.53997% dragmag....................... 1.34190% sandoffense................... 0.93928% trickroom..................... 0.76059% sun........................... 0.61618% monotype...................... 0.28705% trapper....................... 0.20167% choice........................ 0.16700% hail.......................... 0.15655% multiweather.................. 0.15119% rainoffense................... 0.07646% monowater..................... 0.04042% sunoffense.................... 0.04037% monoflying.................... 0.03404% monobug....................... 0.02323% monodragon.................... 0.02137% monosteel..................... 0.02082% monodark...................... 0.01919% monopsychic................... 0.01868% tricksand..................... 0.01665% mononormal.................... 0.01420% rainstall..................... 0.01395% monofire...................... 0.01381% monofighting.................. 0.01317% monoice....................... 0.01226% monograss..................... 0.01033% trickhail..................... 0.01025% monoelectric.................. 0.01020% monoground.................... 0.00803% monopoison.................... 0.00781% hailoffense................... 0.00759% monoghost..................... 0.00749% monofairy..................... 0.00740% gravity....................... 0.00711% monorock...................... 0.00614% allweather.................... 0.00465% hailstall..................... 0.00437% sunstall...................... 0.00237% tricksun...................... 0.00203% trickrain..................... 0.00074% fear.......................... 0.00000% Stalliness (mean: 0.038) -2.0|## |### -1.5|######### |########### -1.0|################# |##################### -0.5|############################# |############################# 0.0|############################# |############################## +0.5|####################### |################## +1.0|############# |######## +1.5|##### |#### +2.0|## |## +2.5|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%