weatherless...................76.26796% offense.......................36.41422% balance.......................30.51185% sand..........................21.51721% hyperoffense..................12.94664% stall.........................11.67564% semistall..................... 8.45165% voltturn...................... 7.21727% sandstall..................... 2.84160% rain.......................... 1.87150% dragmag....................... 1.32903% sandoffense................... 0.92544% trickroom..................... 0.76082% sun........................... 0.36201% choice........................ 0.14007% monotype...................... 0.12981% trapper....................... 0.10425% multiweather.................. 0.07961% hail.......................... 0.06927% rainoffense................... 0.06016% sunoffense.................... 0.03395% monowater..................... 0.02059% monoflying.................... 0.01476% monodark...................... 0.01161% monobug....................... 0.01160% monodragon.................... 0.01086% monopsychic................... 0.00908% monosteel..................... 0.00741% tricksand..................... 0.00608% monofighting.................. 0.00588% rainstall..................... 0.00561% monograss..................... 0.00487% monoice....................... 0.00483% monofire...................... 0.00481% mononormal.................... 0.00459% monoground.................... 0.00453% trickhail..................... 0.00375% monoelectric.................. 0.00345% hailoffense................... 0.00314% monoghost..................... 0.00302% monopoison.................... 0.00287% monorock...................... 0.00269% monofairy..................... 0.00257% allweather.................... 0.00191% gravity....................... 0.00145% sunstall...................... 0.00132% tricksun...................... 0.00054% hailstall..................... 0.00053% trickrain..................... 0.00034% fear.......................... 0.00000% Stalliness (mean: 0.174) -2.0|## |### -1.5|########### |############# -1.0|############### |########################## -0.5|############################## |############################ 0.0|####################### |######################### +0.5|#################### |################# +1.0|################# |########### +1.5|####### |####### +2.0|### |##### +2.5|######## |#### +3.0|### more negative = more offensive, more positive = more stall one # = 0.35%