weatherless...................83.82553% offense.......................35.99030% balance.......................34.14360% hyperoffense..................13.13813% sand..........................11.41852% semistall..................... 8.43644% stall......................... 8.29152% voltturn...................... 4.35220% rain.......................... 3.68159% dragmag....................... 2.15963% sun........................... 1.12754% choice........................ 1.06477% monotype...................... 1.03418% sandoffense................... 1.03194% rainoffense................... 0.83617% trickroom..................... 0.77578% sandstall..................... 0.28719% monoflying.................... 0.22050% hail.......................... 0.17716% multiweather.................. 0.17092% monoground.................... 0.12137% monoghost..................... 0.11678% monofighting.................. 0.11471% monodark...................... 0.10675% monopoison.................... 0.08549% monowater..................... 0.08527% sunoffense.................... 0.08064% monodragon.................... 0.04921% trapper....................... 0.04805% tricksand..................... 0.02407% monosteel..................... 0.02369% monograss..................... 0.01820% mononormal.................... 0.01794% monorock...................... 0.01588% monopsychic................... 0.01513% monofire...................... 0.01352% allweather.................... 0.01283% rainstall..................... 0.01230% monobug....................... 0.01129% monoelectric.................. 0.01025% sunstall...................... 0.00908% tricksun...................... 0.00838% monofairy..................... 0.00802% monoice....................... 0.00606% hailoffense................... 0.00468% gravity....................... 0.00177% trickhail..................... 0.00123% hailstall..................... 0.00000% Stalliness (mean: 0.095) -2.0|# |###### -1.5|###### |######### -1.0|############## |################### -0.5|################## |############################## 0.0|############################ |######################## +0.5|################# |################## +1.0|############ |########## +1.5|##### |##### +2.0|####### |#### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%