weatherless...................83.87097% offense.......................36.13593% balance.......................34.64003% stall.........................13.54731% sand..........................12.69814% hyperoffense.................. 8.07960% voltturn...................... 7.81928% semistall..................... 7.59714% rain.......................... 2.74679% choice........................ 1.48759% trickroom..................... 0.93157% rainoffense................... 0.92303% sun........................... 0.83393% monotype...................... 0.54908% sandoffense................... 0.54627% dragmag....................... 0.39997% sandstall..................... 0.21610% monoflying.................... 0.15799% multiweather.................. 0.14090% hail.......................... 0.10715% monofighting.................. 0.10252% monowater..................... 0.05364% trapper....................... 0.05297% monoground.................... 0.04475% monoghost..................... 0.04137% monodark...................... 0.03576% monosteel..................... 0.03184% sunoffense.................... 0.02892% monodragon.................... 0.02435% monopoison.................... 0.02232% allweather.................... 0.02046% tricksand..................... 0.01191% monopsychic................... 0.00893% monoelectric.................. 0.00819% monograss..................... 0.00749% monofire...................... 0.00474% monoice....................... 0.00369% monorock...................... 0.00295% hailoffense................... 0.00227% mononormal.................... 0.00209% monobug....................... 0.00175% rainstall..................... 0.00170% monofairy..................... 0.00134% tricksun...................... 0.00064% sunstall...................... 0.00063% trickhail..................... 0.00005% gravity....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.283) -2.0|# |# -1.5|## |### -1.0|########## |########### -0.5|########### |############################## 0.0|######################### |###################### +0.5|########## |############## +1.0|######### |###### +1.5|#### |######### +2.0|###### |###### +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.54%