weatherless...................93.30228% offense.......................46.93813% balance.......................35.48740% hyperoffense..................11.89102% semistall..................... 4.19178% rain.......................... 3.19555% voltturn...................... 2.60461% sun........................... 2.15583% stall......................... 1.49168% trickroom..................... 1.12141% monotype...................... 1.05564% sand.......................... 1.03548% rainoffense................... 0.53577% hail.......................... 0.40528% sunoffense.................... 0.33420% choice........................ 0.30237% mononormal.................... 0.26948% monobug....................... 0.13792% monoflying.................... 0.13580% monoelectric.................. 0.12731% monowater..................... 0.10503% multiweather.................. 0.09230% monoice....................... 0.09230% sandstall..................... 0.07533% monopsychic................... 0.06684% monopoison.................... 0.04562% monorock...................... 0.04350% dragmag....................... 0.03925% monograss..................... 0.03607% rainstall..................... 0.03395% monodark...................... 0.03289% monofire...................... 0.02971% monofighting.................. 0.02546% gravity....................... 0.01910% monofairy..................... 0.01804% hailoffense................... 0.01379% trapper....................... 0.01167% monoground.................... 0.00955% tricksand..................... 0.00955% sandoffense................... 0.00743% monosteel..................... 0.00637% monodragon.................... 0.00530% trickrain..................... 0.00530% sunstall...................... 0.00212% hailstall..................... 0.00212% monoghost..................... 0.00106% Stalliness (mean: -0.154) |# -2.0|# |## -1.5|##### |########## -1.0|################ |##################### -0.5|############################ |############################# 0.0|############################## |########################### +0.5|#################### |############ +1.0|####### |#### +1.5|### |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%