weatherless...................94.21752% offense.......................46.03408% balance.......................35.98009% hyperoffense..................11.65244% semistall..................... 4.67272% rain.......................... 2.91139% voltturn...................... 2.84027% stall......................... 1.66068% sun........................... 1.54743% trickroom..................... 1.27245% sand.......................... 1.08602% monotype...................... 0.58677% rainoffense................... 0.56683% choice........................ 0.32232% hail.......................... 0.27747% sunoffense.................... 0.26865% mononormal.................... 0.15960% sandstall..................... 0.09045% monoflying.................... 0.08827% monobug....................... 0.08515% monoice....................... 0.06801% monowater..................... 0.05856% monoelectric.................. 0.05730% rainstall..................... 0.04598% dragmag....................... 0.04341% multiweather.................. 0.03844% monograss..................... 0.03295% monopsychic................... 0.02514% gravity....................... 0.02348% monorock...................... 0.01917% monopoison.................... 0.01505% tricksand..................... 0.01070% monodark...................... 0.00879% sandoffense................... 0.00784% monoground.................... 0.00692% monofighting.................. 0.00680% monofire...................... 0.00552% hailoffense................... 0.00432% monodragon.................... 0.00336% monosteel..................... 0.00293% monofairy..................... 0.00288% trapper....................... 0.00158% hailstall..................... 0.00135% sunstall...................... 0.00082% trickrain..................... 0.00026% monoghost..................... 0.00018% Stalliness (mean: -0.136) |# -2.0|# |## -1.5|###### |########## -1.0|################# |##################### -0.5|############################# |############################# 0.0|############################## |########################### +0.5|##################### |############# +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%