weatherless...................95.78142% offense.......................44.06925% balance.......................36.12109% hyperoffense.................. 9.22575% semistall..................... 7.42053% voltturn...................... 3.46805% stall......................... 3.16338% sand.......................... 2.04489% rain.......................... 1.87531% trickroom..................... 1.73518% rainoffense................... 0.28227% sun........................... 0.28001% choice........................ 0.14546% monotype...................... 0.09676% sandstall..................... 0.09132% sunoffense.................... 0.06126% tricksand..................... 0.03960% monoflying.................... 0.03470% dragmag....................... 0.02558% monograss..................... 0.02392% mononormal.................... 0.02061% hail.......................... 0.01975% gravity....................... 0.01500% rainstall..................... 0.01415% monoice....................... 0.00901% monobug....................... 0.00644% sandoffense................... 0.00447% monowater..................... 0.00310% monopsychic................... 0.00184% multiweather.................. 0.00137% monopoison.................... 0.00102% monodark...................... 0.00067% monoelectric.................. 0.00044% monoground.................... 0.00009% monofairy..................... 0.00008% monorock...................... 0.00001% trapper....................... 0.00001% monofire...................... 0.00001% hailoffense................... 0.00000% monofighting.................. 0.00000% trickrain..................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.024) | -2.0| |## -1.5|##### |###### -1.0|############## |########################## -0.5|######################## |############################# 0.0|############################## |######################## +0.5|##################### |############### +1.0|######### |###### +1.5|##### |# +2.0|### |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%