weatherless...................96.81574% offense.......................46.37486% balance.......................37.77179% hyperoffense.................. 9.13974% semistall..................... 5.08503% voltturn...................... 3.02202% stall......................... 1.62859% sun........................... 1.31292% rain.......................... 1.24273% trickroom..................... 1.08104% monotype...................... 0.90578% choice........................ 0.54211% sand.......................... 0.35008% hail.......................... 0.29392% rainoffense................... 0.23278% dragmag....................... 0.20561% monodark...................... 0.18931% monofighting.................. 0.18251% sunoffense.................... 0.16983% mononormal.................... 0.12092% monobug....................... 0.08288% monopsychic................... 0.06929% monowater..................... 0.06703% monorock...................... 0.05978% monograss..................... 0.04891% monoflying.................... 0.04755% monopoison.................... 0.04438% monoghost..................... 0.04121% monofire...................... 0.03940% monoelectric.................. 0.02989% sandoffense................... 0.01812% monoground.................... 0.01766% monosteel..................... 0.01630% multiweather.................. 0.01540% hailoffense................... 0.01359% monoice....................... 0.01178% rainstall..................... 0.01132% tricksun...................... 0.01042% hailstall..................... 0.01042% sunstall...................... 0.00906% monodragon.................... 0.00498% trapper....................... 0.00498% gravity....................... 0.00453% monofairy..................... 0.00453% tricksand..................... 0.00362% sandstall..................... 0.00317% trickhail..................... 0.00181% Stalliness (mean: -0.073) -2.0|# |# -1.5|### |####### -1.0|############ |################# -0.5|######################## |############################# 0.0|############################## |########################## +0.5|################## |############ +1.0|####### |##### +1.5|## |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%