weatherless...................97.89207% offense.......................39.18905% balance.......................36.56684% hyperoffense..................10.48060% semistall..................... 7.71412% stall......................... 6.04940% voltturn...................... 2.54497% rain.......................... 1.20606% trickroom..................... 0.91039% rainoffense................... 0.72497% sun........................... 0.72065% choice........................ 0.33953% dragmag....................... 0.15556% sunoffense.................... 0.13796% hail.......................... 0.12891% monotype...................... 0.08371% sand.......................... 0.05238% monofighting.................. 0.04018% hailoffense................... 0.03726% hailstall..................... 0.01204% monodark...................... 0.01035% monopsychic................... 0.00857% monopoison.................... 0.00743% monowater..................... 0.00593% mononormal.................... 0.00414% monobug....................... 0.00272% monoelectric.................. 0.00264% monorock...................... 0.00163% sandoffense................... 0.00133% sandstall..................... 0.00093% rainstall..................... 0.00044% monoice....................... 0.00038% tricksun...................... 0.00038% monosteel..................... 0.00024% monograss..................... 0.00020% trapper....................... 0.00020% monofire...................... 0.00011% multiweather.................. 0.00006% monoground.................... 0.00006% monoghost..................... 0.00005% gravity....................... 0.00004% trickhail..................... 0.00004% monofairy..................... 0.00004% sunstall...................... 0.00002% tricksand..................... 0.00001% monoflying.................... 0.00001% monodragon.................... 0.00001% Stalliness (mean: 0.055) -2.0|# |## -1.5|### |######### -1.0|#################### |##################### -0.5|###################### |##################### 0.0|############################## |############################ +0.5|###################### |############### +1.0|######### |########### +1.5|### |### +2.0|#### |## +2.5|#### more negative = more offensive, more positive = more stall one # = 0.44%