weatherless...................63.15226% offense.......................50.57791% balance.......................36.23270% sand..........................15.93674% trickroom.....................13.17378% hyperoffense..................10.35756% sun...........................10.20468% rain..........................10.19055% monotype...................... 9.09359% tricksand..................... 5.18954% monofairy..................... 3.18216% sandoffense................... 2.64381% semistall..................... 2.53106% monowater..................... 1.15210% voltturn...................... 0.95749% hail.......................... 0.90176% sunoffense.................... 0.82745% monofire...................... 0.69398% monobug....................... 0.54657% monoflying.................... 0.54526% monodragon.................... 0.52698% monorock...................... 0.46136% multiweather.................. 0.38546% trickhail..................... 0.35993% rainoffense................... 0.33953% monopoison.................... 0.33515% monograss..................... 0.33235% stall......................... 0.30076% monoelectric.................. 0.27422% tricksun...................... 0.26678% choice........................ 0.24737% monoice....................... 0.21894% monopsychic................... 0.17752% monofighting.................. 0.17299% monosteel..................... 0.16906% trickrain..................... 0.13367% monoghost..................... 0.11674% monodark...................... 0.09473% mononormal.................... 0.07671% monoground.................... 0.02024% gravity....................... 0.00901% batonpass..................... 0.00697% sunstall...................... 0.00581% dragmag....................... 0.00373% hailoffense................... 0.00169% rainstall..................... 0.00001% sandstall..................... 0.00000% Stalliness (mean: -0.165) |# -1.5|#### |####### -1.0|############### |########################## -0.5|######################### |########################## 0.0|############################## |########################## +0.5|##################### |############ +1.0|######## |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%